Sunday, February 25, 2007

Open World Sandbox MMO

This game will Be completely different from any other MMO I've played, in the sense that once you login you realize the whole world does not evolve around you, but you still have the feeling you can change quite a bit of it. This game will run off the same type of Engine of the Open world sandbox game described below, but with differences in the way the city is arranged.

City - Instead of being built like a city it's built more like a Series of bases. The Center being where everyone starts off. They get their own house or apartment, They get a job and start building up cash. From here they can start choosing different areas of the map. Each Section of the map is controlled by a gang. Choosing which gang you join will decide which people are your allies and enemies in the other cities. From beginning you start doing missions based on the type of character class you want to be. If you want to be an assassin you'll get missions that involve stealth. The further into the city you get the better protected you are if a gang decides to try taking over the different sections of your city. If a section is taken over you can't live there anymore and will have to find a new place to live in your gang terrorty. Each city also has a protected section that can not be taken over unless the Don is killed. Once all the dons are killed the Server resets and the city is set back to square one.

Job Types - Assassin involves stealth and killing of political and finanically benifical characters inside the main city. They will gain new style of weapons that involve silenced pistols, Knifes and even a kitana. Low on armor means if they get attacked head on they will need to run away. Theft involves stealing and bribery in order to help the gang gain power without blood shed. They still will have mastery in deadly weapons like the knife or hand gun but they will mostly get away with car theft. If someone needs a car stolen for a bank job, they will put out a mission for a theft. Gunman is the master of guns. He's built to wear armor and use all Medium weapons including SMGs, Rifles, Shotguns and machettes. Their missions involve more brute force, like knocking over a bank inside another gang's terrority to decrease bankroll to their gang members. The last class is called the Bruiser. He's built for heavy artillery and is more prone to be arrested if caught. Guns include pipe bombs, C4, Sniper rifles, Rocket launchers, gernade launchers and turrets. Their place in the gangs will be breaking into the vaults, Setting the explosives on buildings and taking out any police involvment.

Missions - This is were the game really shines. The big part of the mission structure is player made missions. If a group of friends all work as assassins and gunmans decide they want to take out a bank, they will need to take it to the don, ask for a certain ammount of dollars, depending on the plans (Intelligence level of the assassine) and the ranking of the players the don will give a certain ammount of dollars for hiring and mission complete. Hiring dollars can Only be used for placing job notices on a gang handout or in the paper. If a theft notices in the paper that a certain group wants a certain style of car. They can send a phone call to the number in the add, get a confirmation and then that becomes their active mission. They set out and need to steal a car, without being caught and get it back to were ever the Don's mansion is. If the car is untraced the mission is complete and his part of the job is paid. Then the group collects the car, Sets up a time with a Bruiser or two and sets out on their mission. Once at the scene they will need to be effective, kill all the guards, blow up the vault and get the money back to a safe house without the cops catching them.

The Paper - This is where Most of the missions and recent events will be highlighted. The newest bank robberys or failed attempts will be shown off and everyone will get one in at their door in the morning of each day. Since the time is set in real time they won't need to worry about being late for a certain mission, because they can just look on their watch and set it according to real time. People will look through the paper in the help wanted adds, Sports and health to see hidden missions. The police will also look through the paper for obvious clues to bank robberys, murder attemps and gang activity. Which is why it's important not to put times or find a way of encoding it to make it harder.

The Police - This will be the biggest improvement to the MMO. Player Controled police force. Players will patrol the streets, arrest criminals and beat down gang opertives. Job types will include Officer, Detective and Swat. Each one involve more time at training camp and better skills all around. Higher Up detectives can take bribes from gang players to ignore Crimes or arrest the wrong people. Swat will be used to bring down bank robbery attemps or suicidal maniacs who rain havok on the city. If arrested the player is taken to a jail cell and held for 3 hours. After that they Lose a small percentage of their skill points and Health for a while. There are no deaths, just arrests or being taken to the hospital to recover and lose money. Officers are restricted to a certain set of rules. The option to arrest does not come up till they see them perform something illegal. If they walk next to a car and use the examine button to look through the window to see a bag of drugs they can then use the option to examine the car and arrest the owner. They can also Hire detectives inside the police force to track vehicals and car thefts.

*more added soon*