Tuesday, January 23, 2007

Open World Sandbox part 1

I've decided to split this up into two parts. Part 1 will be the offline and part 2 will be the online. They will be drastically different from each other while keeping the same city and design the same.

Story - The character is set up inside a jail cell. His room mate lays in a pool of his own blood on the ground next to him. The guard opens the door and the Character steps over the dead cell mate and walks out into the hall. Being lead down the hall you see the faces of all the other people in jail just staring at the player not saying a word. He's lead into a room were they give him clothes and items. They then lead him outside the jail and past the gates into the parking lot were it seems he's been let free. Walking towards a park taxi the character stops for a second, looks at the driver and frowns. The sound of the tires as the taxi drives away quickly leaving the newly released character standing there confused. Suddenly a black car turns the corner and all the windows roll down. Realizing what happens the character trys to run but the gunfire catchs him in the back and he drops. Leaving him for dead the car drives away.

Six weeks later the character wakes up in a hospital bed still covered in bloody bandages. Cops roam the hallway infront of his room as he tries to collect himself. Realizing he's not safe and not remembering who he is the character plans his escape and falls back asleep. Waking up at night he notices the cop has dissapeared. Looking into the empty hallway he notices something isn't right. As he wonders the halls he finds a few sets of cloths. Choosing which one he wants he then notices a body laying in one of the rooms. It's the officer that was guarding his room. Grabbing the gun out of his holster the character readies for the tutoral of the game. After he's out of the hospital he find himself still healing and without money or the memories of who he is. This is were the player gets to choose the name for the player.

Gameplay - The first instances of gameplay is the tutoral which starts after the character retreives the gun from the dead cop. The player is moved foward and back, along with straife with the right joy stick, then aims using the right. Right trigger pulls the trigger, Left brings the aim up for precision shots. The first series of tutoral is movement along with learning to hide behind objects like tables and chairs from Enemies that are looking through the level. The gun is locked so the AI is reset everytime you get caught. Once you've learned to stealthy move through the level to the second floor you realize sneaking out of the hospital will be impossible. The gun is now unlocked and is removed from the players holster. There are a few ways through this level, gun's blazing or just stealthy removing each character after nother. Guns blazing will alarm all the enemies and will bring hell on the player. Stealthly will limit the ammount of enemies on the level. The AI will notice flaws in the players movement if he moves around too fast. Since this is the first time out of his coma he's still walking with a limp. The enemies will start to target that spot and his health will decrease drastically faster. Other weapons other than the hand gun will be available but their effectivness will not drastically decreased due to the players inexperience. Melee weapons will be available including bats, chairs, hammers and lamps.

Environment - The world the player starts off in will be huge but nearly impossible to visit all at once. The first thing the player must do is find a place to live, which will be the first several blocks of the game with the lowest rent. As he gains money he can rent pricier places and move through the environment. The player can Steal a car, but if he doesn't have money for gas then he'll be stuck on the other side of the city with a warrant out for his head and no way to run. Each district will have their distinct feel with several dozen enclosed communties that will feed the player missions later on. The big thing that sets this city different from any other open world game is Seasons will have a massive impact on the world. Snow will fall randomly and accumulate on the ground causing harsh driving conditions. Random snow and water fall will make gaming experiences different for everyone, some people will see so much snow that their cars won't be able to drive and will be limited to snow gear and winter vehicals, while too much water fall will cause floods and make boating vehicals accessable in city.

Character - The character is a Blank slate. You start off as this low life with no money and a crappy apartment who doesn't remember anything past a couple days. Gathering your life you find a part time job at one of three resturants. Each will give you a salary along with feed you with some mini missions for extra cash. Once the local gangs hear you're willing to do shady work they will provide further missions that help flesh out the world around you. Giving you money to buy bigger places, get better clothes, buy better cars and afford gas to explore the entire map. Enclosed communties will be impossible to join unless you beat the missions given by each one. This includes jealous women who want you to vandalize the neighboring communties or sabatose local events. One mission in paticular has you running around the neighbour hood at night placing pink flamingos on several lawns causing the local community rep to go crazy. Eventually you start to remember the day you were shot and sent to the hospital. After finding the group responsible the storyline missions start leading you through the crime belly of the city to evenutally make your way to the crime lords. In the end you meet the man who sent you to jail in the first place. The man responsible for having you arrested then taking your place as a Crime lord. Realizing you're acutally one of the most feared men in the city there's several paths you can take. Kill the crime lord and rule over the city, leave him be and live your life as a petty theft or create a new crime syndication that will wage war against him.

Vehicals - The Driving will be a mix between arcade GTA style to realistic GT style. You can either look from inside the vehical and follow all the laws or look from outside and break the laws which could lead to tickets. Driving will changed by weather like snow or ice. Vehicals will be varied from Cars to Trucks, Motorcycles to 4 wheelers, Snow mobiles to Jet skis and boats. In order to keep the police off your trail you can purchase cars from shops and they will appear at your place of residence.

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